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Hosiah spake:
> My latest streak involves making macros that take a set of building blocks
> and make structures out of them. I'm sure many here have gotten that far.
>
> This one I did a heavy brownish fog to suggest thick pollution. Also, the
> textures are randomized from the macro as well, they're supposed to be all
> julias/mandels, but only a few of them show up with the design, which is
> probably just as well. And...it means nothing at all! Just playing around
> - I've been fascinated with making more and more complex POVray programs
> which will generate a different picture at the changing of the single
> random seed number.
Well it does mean something to me... ever read Frank Herbert's Dune? This
absolutely is a view from the Harkonnen Keep over Harko City on Giedi
Prime... well done.
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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